Vítejte, host
Uživatelské jméno Heslo: Pamatovat si mne
  • Strana:
  • 1

Téma:

Patch 1.8 (37786) 15. dub 2016 13:43 #226

  • LordGraa
  • Avatar uživatele LordGraa Autor tématu
  • Offline
  • Administrator
  • Administrator
  • Příspěvky: 164
  • Obdržená poděkování 18
Patch: 1.8
Revizní číslo: 37786
Datum vydání: 14. dubna 2016
Stažení: skrze Uplay a Steam klienty

Předchozí patche: 1.7 , 1.6 , 1.5 , 1.4.1 , 1.4 , 1.3.1 , 1.3 , 1.2.1 , 1.2

Níže následuje oficiální seznam opravených chyb:
Content
[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day. 

General
[Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
[Fixed] Pathfinding ability and Pathfinder specialization.
[Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
[Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
[Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
[Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
[Fixed] Skull Ring effect.

Gameplay
[Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
[Implemented] Altars and Seals now show up on the minimap.
[Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually. 
[Improved] The random Skilling Popup has been overhauled.

Multi-player
[Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
[Fixed] A bug where the hero got deselected at the start of a new turn.
[Fixed] A bug where the game gets stuck when the AI attacked an empty town.
[Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
[Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
[Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
[Fixed] A bug where the language of the AI player was incorrectly displayed.
[Fixed] A visual bug where the camera clipped through the healing tent.
[Fixed] A visual that caused the town screen to shake.
[Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
[Improved] Made Duel Multiplayer sessions more stable.
[Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Level Design
Stronghold Map 2
[Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
[Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
Stronghold Map 3
[Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
Dungeon Map 2
[Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
Dungeon Map 3
[Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
Scenario Timber Wars
[Fixed] An issue that triggered the defeat under wrong condition.

Editor
Object Properties
[Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
[Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
[Fixed] Clicking on the Landscape does not open an empty window anymore.
[Fixed] Changes are not saved when closing the Property Window
[Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.

Dragon Utopia/Elemental Forge Properties
[Fixed] Editor crashes on removing Reward Item.

Merchant Properties
[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties

Magic Menagerie/Elemental Conflux Properties
[Fixed] "Allowed Factions for Recruitment" option.

Battle Site properties
[Implemtented] Options to define Resources and specific Artefacts as rewards.

Hero Properties
[Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
[Implemented] Increased level cap from 30 to 999.

Town Properties
[Fixed] No Scroll Bar present in the general tab.
[Fixed] The Govenor and the Garrision could not be removed once assigned.
[Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
[Implemented] Sculpt Ground option.
[Implemented] Moved Garrison to its own tab.

Fort Properties
[Implemented] Local Guard Tab.

Map Properties
[Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
[Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
[Implemented] Increased level cap from 30 to 999.

Chest Properties
[Removed] 'ResourceAmounts' option.

AI settings
[Implemented] AI tab to Town Properties.
[Implemented] AI ignore setting to Armies and Buildings.
[Implemented] AI border control setting to Armies.
[Implemented] AI stay in Area of Control setting to Armies.

Script Editor
[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
[Fixed] Script Editor does not save if the map name contains spaces
[Fixed] Speaker and Position properties are disabled when creating new dialogue lines
[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
[Implemented] Custom Heroes into Script Editor Hero list.
[Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
[Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.

Unreal Editor
[Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.

Campaign Editor
[Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.

Layer Tools
[Fixed] Selected combat map name doesn't save after the user hits create.
[Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
[Fixed] Improper appearance of Academy Bridge observed when used in the map.
[Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
[Improved] Moved Town/Fort Connection Label to the top.
Audio
[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
[Fixed] loss of background music after returning from a Battle Site combat
[Fixed] that combat map specific ambient sounds do not play if music is muted in the options
[Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
Ještě jedno kolo a jdu spát!

Prosím Přihlásit se nebo Vytvořit účet připojte se ke konverzaci.

Naposledy změněno: od LordGraa.
  • Strana:
  • 1
Vygenerováno za 0.206 sekund